![]() If you have any problems or have found some bugs don't hesitate to contact me, usually I respond quite fast. Note: All the textures previews were loaded in low resolution. A seamless tiling example based on Bump Map for the Dirt and Grass texture, created by Valas in Filter Forge. Fineness is determined by the 'Grass Repeat' controller. 21348 HR green grass texture seamless + maps DEMO. depending on the strength of the displacement or normal and if u invert. You can get a bump map image by checking the 'Bump Map Mode' control. specular map, normal map, bump/displacement map. (Right now everything is done on CPU, it takes ~1sec to make 1024x1024 texture seamless and ~ 10 sec for 4096x4096 tex on a 3 yo laptop with 4th gen i7) Description This filter creates seamless grass texture. Perform some operations on GPU(planned for future updates, having some troubles there) Add support for multiple maps - in process. Batch processing (make all textures inside a certain folder seamless) - Done Input textures can have different brightness and color, they will be automatically adjusted to user-defined basic style(in the example above a first(top-left) texture was set to be the basis texture, defining a color style of a resulting texture).ĭue to generation process output texture size is unlimited with no quality loss, although repetitive patterns are more likely to appear.Īlready available for 10$(price will be increased after multiple maps support is added) Generate unlimited number of unique textures based on a few input textures (again with just on click of a button): Use these textures to create realistic or stylized surfaces in 3DS. Make any texture seamless with 1 click of a button: These textures can be rendered in any resolution, and most of them support seamless tiling. Mixed grass with clover texture seamless 18244. Mixed grass with clover texture seamless 18245. Grass with chestnuts texture seamless 18246. ![]() ![]() Grass with dry leaves texture seamless 18247. Bump maps only simulate texture, they don’t create it. Tile Me is a new Unity editor extension I've been working on recently. Green synthetic grass sports field with white line texture seamless 18710. The one on the left uses a bump map, and the other on the right has a displacement map. ![]()
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