Every texture here is seamless, tileable and in Power Of Two size (great for mipmaps). Only automatic LOD optimization for meshes/unions that we cant control that looks pathetic honestlyĪnd besides that I happen to know that some of the staff complain (in private) when users don’t like a new feature (such as the first rollout of the clouds) and call us “ungrateful”… That’s kind of childish behaviorĪnd so on, so yeah, they’re lazy. Always growing database of royalty-free textures for Architecture, Videogames, Design. To create a texture or decal, you have to add either a Texture or Decal object to a part or union.Browse Textures Models Hyperreal 3D models, for visual effects and next-gen video games. Browse HDRIs Textures Photoscanned seamless PBR materials, at least 8k resolution. Model automatic meshes, another tragedy that no one even brings up anymore Poly Haven The Public 3D Asset Library HDRIs 16k+ resolution, and always unclipped for one-click realistic lighting. So basically 5 years to bring roblox to ps3/x360 standards (except still no reflections) It’s different from the one in material and I can’t find the texture.
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