![]() ![]() Through it all, the resilience of Rioters and their dedication to players has been the thing that has kept all of us going, kept us pushing for that next win. Those years have had some magnificent wins, a handful of draws, and some painful losses. ![]() ![]() Get the win, end on a high note, send GGs, and log-off? Or run it back and risk ending the night on a loss? Writing this tonight, I’ve been CEO for a little over four years. One choice familiar to players is when to call it a night. We can’t always compare real life to a game, but sometimes at Riot when we think about strategy, it’s helpful to use metaphors to break down big, seemingly impossible decisions into manageable, familiar ones. At Riot, we talk a lot about these choices: the micro ones (moment-to-moment clicks, CSing in League, holding an angle in VALORANT, that kind of thing) and the macro ones (drake or baron, comp for TFT, deckbuilding in LoR, etc). If you take away the art, game design, audio, engineering, and everything else that makes a game a game, being a player comes down to a series of choices, big and small. ![]()
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